\u0130mzalar at\u0131ld\u0131ktan sonra yapt\u0131\u011f\u0131 de\u011ferlendirmede, Dernek Ba\u015fkan\u0131 I\u015f\u0131k Berbero\u011flu\u2019nun \u015fahs\u0131nda y\u00f6netimine ve hay\u0131rsever aileye vesile olduklar\u0131 anlaml\u0131 \u00e7al\u0131\u015fmalar\u0131 ve katk\u0131lar\u0131 dolay\u0131s\u0131yla te\u015fekk\u00fcr eden Vali \u00d6ks\u00fcz, e\u011fitime yap\u0131lan yat\u0131r\u0131m\u0131n asla zayi olmayaca\u011f\u0131n\u0131 belirterek, \u201cBilgin & Kayaba\u015f Aileleri Ad\u0131na yap\u0131lan Meta-STEAM At\u00f6lyesi\u2019nin okulumuza, kullanacak \u00f6\u011frencilerimize hay\u0131rl\u0131 olmas\u0131n\u0131 diledi.\n
Protokol imza t\u00f6renine Vali \u00d6ks\u00fcz\u2019\u00fcn yan\u0131 s\u0131ra \u0130l Milli E\u011fitimi M\u00fcd\u00fcr\u00fc Muhammed \u00d6zdemirci, TYSD Burdur \u015eube Ba\u015fkan\u0131 I\u015f\u0131k Berbero\u011flu ve y\u00f6netiminden 2. Ba\u015fkan Aynur \u00c7\u00f6ll\u00fc ve Muhasip Hatice Baran kat\u0131ld\u0131.\n
E\u011fitim \u00f6\u011fretimde yenilik\u00e7i yakla\u015f\u0131mlar do\u011frultusunda kazand\u0131r\u0131lacak \u201cZuhal-\u0130rfan Bilgin Meta-STEAM At\u00f6lyesi\u201d Metaverse uygulamalar\u0131 ile STEAM disiplinin bir arada uyguland\u0131\u011f\u0131 \u0130limizde ki ilk at\u00f6lye olma \u00f6zelli\u011fini ta\u015f\u0131yor.\n
STEAM; fen, teknoloji, m\u00fchendislik, sanat ve matematik disiplinlerinin b\u00fct\u00fcnle\u015fik \u015fekilde ele al\u0131nd\u0131\u011f\u0131 bir e\u011fitim-\u00f6\u011fretim yakla\u015f\u0131m\u0131d\u0131r. STEAM E\u011fitimi Okul \u00d6ncesi E\u011fitimden, Y\u00fcksek \u00d6\u011fretim s\u00fcrecini kapsayan disiplinler aras\u0131 bir yakla\u015f\u0131m olarak kabul edilmi\u015ftir. STEAM e\u011fitimi ile ama\u00e7 21.yy. becerilerini edinmi\u015f, teknolojiyi etkin kullanabilen yenilik\u00e7i, \u00e7\u00f6z\u00fcm odakl\u0131 ve ileti\u015fim becerileri geli\u015fmi\u015f bir nesil yeti\u015ftirilmesi hedeflenmektedir. D\u00fcnya \u00e7ap\u0131nda bir\u00e7ok \u00fclke STEAM e\u011fitim yakla\u015f\u0131m\u0131n\u0131 m\u00fcfredatlar\u0131na entegre etmeye ba\u015flam\u0131\u015ft\u0131r. STEAM e\u011fitim yakla\u015f\u0131m\u0131n\u0131n \u00f6z\u00fc, problemi anlama ve \u00e7\u00f6zme becerileri geli\u015fmi\u015f, bilimsel s\u00fcre\u00e7 becerilerini edinmi\u015f olan bir nesil yeti\u015ftirmektir.\n
METAVERSE; ki\u015finin sanal evrende avatarlarla etkile\u015fime girebilece\u011fi s\u00fcr\u00fckleyici bir dijital ortam\u0131 ifade eder. Metaverse, ger\u00e7ek d\u00fcnyadakine benzer e\u011fitim faaliyetlerine olanak sa\u011flayan sanal bir d\u00fcnyad\u0131r. Metaverse bir\u00e7ok uzman taraf\u0131ndan internetin bir sonraki a\u015famas\u0131 olarak tan\u0131mlanmaktad\u0131r.\n","created_at":"2024-02-15T16:25:09.000000Z","updated_at":"2024-02-15T16:25:09.000000Z"}